Designing for the user experience has, for many years now, been rooted in the same understandings of how people use graphical interfaces. The root of usage is based upon the fact that people look at a screen; this has developed slightly with the advent of tablet and smartphone interaction but has generally followed the same principles. We are now on the cusp of a new computing revolution not seen since the rise of smartphones. #
It is unpredictable whether VR development in 2018 will change our lives in the same way, but from what has been seen so far of the Oculus Rift and Microsoft Holocene, it is safe to say that it will at the very least fundamentally change the way we think about human interaction with consumer electronics. The concept of user experience has only been applied as a way of conceptualizing the methods and usage of a vast array of technologies that a virtual reality company can use to communicate with users.
As consumer technologies have developed, so has the growing need for more consideration to be given to the user experience and how UX design will actually influence the entire utilization of a VR development in 2018. VR technology also reduces the means for user interaction with these interfaces. Instead of a mouse, users interact with interfaces using their hands or heads. This is most likely the biggest departure from the traditional web and UX design, usually created to account for traditional web interaction tools such as a mouse or touchscreen.
This is certainly not to imply that traditional forms of UX design and website development are about to die, because these are still far too deeply ingrained within our technology-focused society, but the change will happen slowly and surely. There still exists no best-practice or established production guidelines when it comes to creating UX experiences for VR. The relative youth in this kind of technology shows similar patterns of development and evolution as seen within the mobile market, whilst offering a radically new form of computer interaction in comparison to previous options for a virtual reality company.
VR development in 2018 as a user experience also offers people a much deeper form of interaction with computer interfaces, going beyond the traditional 2D understanding of graphical interfaces and offering an alternative way to look at user interfaces. The ability to interact with an interface without the use of external controls is ground-breaking in terms of consumer electronics, and it will be up to developers to create intuitive interfaces and user experiences based on this.
Already, VR and 360-degree video web design are appearing in mainstream faucets of the internet. Earlier this year, Square pusher released his new music video via YouTube’s experimental VR platform, highlighting how well-established internet platforms could utilize VR technology. In particular, the Oculus Rift (itself owned by Facebook) adopts an open-source approach to VR, meaning users can develop interfaces and programmed independently that will run on the Rift headset.
To compete in the current market, leading digital firms are looking for ways to integrate VR development in 2018 into the responsive websites they build through the promise of immersive virtual reality web pages. As an example, a web design agency can have early access to developer kits for VR technology and begin to offer tailored VR services. Ultimately this makes sense; as VR technology grows, there will also be a growing demand for these services for a wider range of companies and organizations.